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--Comment pasted from a personal Slack Community--
1. I see that I need to aim the cannon to shoot (and land) directly on the space mine

If I aim the cannon to shoot beyond the mine, the cannon will fire and go *through the mine and not trigger an explosion
Which made me feel disappointed that my cannon targeting was not correct
Is this a design decision / game mechanic? If so, then you may want to think about the weapon on the space ship to be more like a cannon and less like a laser
2. What physics engine are you using?

(1 edit)

Good observation. The game is designed for you point and click where you want to shoot, not designed to destroy anything in the line of fire. The game play is a similar to Missile Command.  If you shoot too far in front or behind the path of the object you will miss it.

I'll be adding additional weapons and one I've been considering is one that allows for everything in the path of the laser to be hit.

No physics engine used. All movement and interaction is calculated and drawn per frame using java-script and the Canvas Element